|
|
Maya 2008 Extension 2 - Features
The features shown in these videos are only available to Subscription customers, in Maya 2008 Extension 2.
|
|
Enhanced Polygon Modeling Workflow Maya 2008 Extension 2 gives you dramatically enhanced creative control over your polygon modeling workflow. In this video you’ll learn how to take advantage of key new selection management features—including pre-selection highlighting, soft selection for TRS, quick loop select, and multi-component selection mode. You’ll also see the new poly count options window demonstrated along with Tweak mode and the improvements to the symmetrical modeling workflow via the Preserve Seam functionality. |
Precision UV Editing New and enhanced UV workflow tools in Maya 2008 Extension 2 give you more control over your texturing—enabling you to achieve results faster. Key new functionality you’ll see demonstrated in this movie includes UV discrete rotate and scale as well as the improved snapping workflow for TRS operations. Finally, you’ll learn the latest UV layout techniques; specifically, how to layout UVs within a specific region of the texture editor and how to use Prescale to scale the area of the UV shell proportional to either the surface area of the selected objects or the world, prior to laying out the UVs. |
Maya Muscle Enhancements: Wrinkle Powerful Maya Muscle weight-painting functionality lets you create highly precise skin wrinkling. This movie demonstrates how to use the Relative Sticky mode, the relax deformer and wrinkle maps to achieve advanced wrinkle effects. |
Maya Muscle Enhancements: Self-Collision Workflow Maya Extension 2 builds on the comprehensive Maya Muscle system released in Maya 2008 Extension 1. New toolsets, such as Smart Collision, extend your ability to precisely direct muscle and skin behavior. In this video you’ll see how multiple collision types, including Smart Collisions, can be layered on top of existing deformers to create convincing skin articulation and animation. |
Maya Muscle Enhancements: Creator Maya Extension 2 builds on the comprehensive Maya Muscle system released in Maya 2008 Extension 1. This video shows you how to take advantage of the new Muscle Creator UI to build a new, more powerful parametric-style NURBs shape with advanced deformation/posing capabilities. | |
New Polygon Modeling WorklowMaya 2008 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models. This video will introduce you to the software’s new Smooth Mesh workflow, which has been significantly streamlined thanks to new, high-performance preview capabilities. You’ll also learn how to take advantage of the new Slide Edge feature and become acquainted with the enhancements made to other polygon editing features such as Pick Walk (for edge loops) and the Poly Reduce. |
Maya nCloth Wind FeaturesAs the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. In this video, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance and Wind Noise. You’ll also get an overview of the time-saving nCloth presets new in Maya 2008. |
Maya nCloth: Enhanced Wind ModelThis video introduces you to nCloth’s improved wind model, which now supports wind shadowing—the effect wherein cloth will not be blown by wind on the opposite side of the character, or when it is sheltered by another object. You’ll also see a demonstration of how to use the Air Push Distance feature and the new lift model. |
Maya nCloth with a Fast-Moving ObjectThis movie demonstrates an efficient workflow for creating nCloth on fast-moving objects. You’ll learn how to take advantage of nCloth Cache Blending and Painting to quickly achieve your desired result. |
Enhanced Character Rigging Workflow This movie shows you how to quickly correct unwanted spikes and other anomalies in smooth skin weighting on a bound character using the new Smooth Skin Weights operation. This video will familiarize you with new tools for inserting and moving joints on a bound skeleton, as well as how the new X-ray Joints option can help you to set up your characters faster and more efficiently.
The demo also includes a look at the new Maya Artisan brush hotkeys. These allow you to toggle between Push/Pull/Smooth and Add/Remove, as well as to invert the values you’re painting as you work—enabling you to keep focus on your model when sculpting or painting attribute values. |
Maya Rendering: WorkflowThis movie will show you how to take advantage of key Maya rendering workflow features to streamline common rendering tasks. The addition of containers to the Hypergraph and Hypershade, for example, helps you simplify the display of complex node hierarchies. This video will teach you how to publish attributes to containers from the Attribute Editor. You’ll also learn how to quickly and efficiently set up a skin shader and how to use the subdivision approximation node to produce Catmull-Clark polygon meshes. |
Maya Rendering: mental ray Shaders and IPRThis movie will demonstrate some of the latest mental ray for Maya 2008 rendering effects—and how you can quickly and efficiently achieve them. You’ll see how improvements to the round corner shader make it even easier to create geometrically imperfect, or realistic, corners and learn how to take advantage of the tone mapping shader to convert a high-range image to a lower-range one. You’ll also learn how to use the new mental ray Sky Portal system—a workflow that simplifies the process of lighting indoor scenes with outdoor lighting. Finally, you’ll see how improvements to IPR—including a new snapshot feature—can help you fine-tune your scenes much faster. | |